Copyright Escape Room

Lord Schism Saga

We are in the year 2101

The world is very different from what it used to be. The jousting of the Power of Nations saw Lord Schism winning the last War of Supremacy, and he is now determined to destroy any opposition. His oppressive regime, The New Order, controls all information and strictly forbids knowledge sharing.

The secret underground group, The Enlightened, is determined to dismantle the regime's plans. New intelligence shows that Lord Schism's henchmen plan to lock knowledge from the world population to eliminate challengers. You are the Resistance operative and have received orders to disrupt their plans.

The games open on different websites. Enjoy the experience by using a computer mouse and turning on the sound.

EPISODE 1

Unveiling the Past

You have successfully entered the basement of Lord Schism's compound. The sleeping cocktail you have used to spike the guards only lasts a short time. Can you prevent knowledge from being locked away?

Dreary room in a basement

EPISODE 2

The Land of Eryl

You have found the secret portal, and you can begin your fantastic journey to the centre of the magical Land of Eryl, a place where people seek knowledge and understanding. Can you secure and protect it from Lord Schism's evil plans?

A stone shield with some a bund of heather and the word Eryl

EPISODE 3

Whoville's Wisdom Museum

You have discovered all the artefacts stashed by Lord Schism, but you were a tad too long looking at the exhibits. Now, you're locked inside! Can you discover the code to open the exit door?

A room full of artefact, looking like a museum with paitings, statues and a gutair